RAPT GLOBAL SCIENCE GRADE-GAMES
RAPT GLOBAL SCIENCE GRADE-GAMES offer the scope and sequence of the standard curriculum objectives found in the global science curriculum. In addition to the K-12 GRADE-GAMES for academic settings in the standard elementary to high school curricula there will be RAPT science-course programming for those educational post-secondary settings as noted (ACP) above. Further, the RAPT GLOBAL MOBILE® corporate mission statement also includes available contracted GRADE-GAME® programming for extra-curricular and requested courses in both the public and private educational sectors.
GRADE-GAMES® have been designed within the neuroscience research of engaged learning. Engaged learning means stronger and longer learning. Everything presented with a Grade-Game is a function of engaged learning. Indeed, the educational practicality of successful educational learning comes from the neuroscience research of engaged learning. A concise and graphic review of the neuroscience of GRADE-GAMES® is available in our GRADE-GAMES website section. In the words of one prominent psychologist, “There is nothing as practical as a good theory.” In sum, engagement is the basis of good learning, and GRADE-GAMES® are the basis of RAPT engagement.
